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Set before the events of Raziel, you are Odysseus, a homesick, tired, and moribund pilgrim in a struggle to find meaning in life. Witness his journey and tragedy as he goes to a foreign city in the middle of winter in search of collecting money to continue traveling while meeting and helping all sorts of sad, broken people along the way.
Odysseus (Oh-DIS-yus) is a demonstration of some of the content present in Raziel. Like the main game, it’s an adventure-esque, atmospheric, and utterly poetic game where you wander about solving small tasks and meeting different kinds of people in a dirty and uncaring world.
The main objective is to make Odysseus collect enough money to continue traveling. It contains about 20 minutes to an hour of gameplay, and although being a demo for another game, it manages to stand out as its own thing.
Like Raziel, it was made with RPG Maker 2000, using everything the engine has to offer.
Project Director and Lead Writer
Programmer and Eventer
Concept Artist and Illustrator
Original Soundtrack Composer
Elvis Suhadolnik Bonesso